a scene of a bathtub

Game Jams

Welcome to the collection of all the game jams I participated in! They show a progression of my game design and programming skills in very constrained situations, so I hope you enjoy :)


a screenshot of our game's main menu a screenshot of our game 1 a screenshot of our game 2 a screenshot of our game 3

C'TA 7 HEURES

Creators: Augusto Mota Pinheiro & others
Date: 01/2020
Medium: Unity

A pixel art horror game, based on the Quebecois legend "Bonhomme Sept Heures" created for the Valleyfield 2020 game jam. The competition lasted for about 40 hours and we had 3 conferences at the end from people of the industry. I was in charge of a lot of the programming that had to be done having the most experience with Unity and C#. That being said, our team was composed of 3 programmers and 4 artists and we filled the roles of playtesters and designers each during the competition.


a screenshot of my our game's main menu a screenshot of our game 1 a screenshot of our game 2 a screenshot of our game 3 a screenshot of our game's end screen

Beanzon

Creators: Augusto Mota Pinheiro & others
Date: 01/2021
Medium: Unity

A pixel art game based on this year's theme "rebellion", where the main character works in terrible conditions in a warehouse. The main character's boss gives him a list of tasks to do before he gets back from his hour-long break. The player then has a choice: he could accomplish all of his tasks correctly and (maybe?) make his boss proud; or he could do all of them incorrectly to really anger his boss.

My part in this project was the multiplayer leaderboard, the characters' animations inside Unity, the conveyor belt system, the clock and tasks, the URP shaders and lights, the cutscenes as well as the main menu and dyschromatopsia options (which was an extra challenge for the competition). This was also made for the Valleyfield 2021 game jam!